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Cara Dykes - Johnson
Cara Dykes - Johnson
Game Designer and Artist
Melbourne, Australia

Summary

I'm Cara game designer and artist with experience in multiple game engines and art programs. I love working in teams and get along with others very easily and love what I do. I have studied in this industry for a few years now and would love to broaden my skills to the work place itself.

Skills

Character DesignEnvironment DesignTexturingVisual EffectsUI DesignConcept ArtPBR Texturing3D Modeling

Software proficiency

Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Quixel Suite
Quixel Suite
Animate
Animate

Reel

Experience

  • Intern at Crackerjack Games
    Melbourne, Australia
    June 2015 - March 2016

    https://www.crackerjackgames.com/

    I was an intern at Cracker Jack Games helping work on their game Mutt Runners. I worked on level design and created zone three's beach level race courses using their custom game engine builder. I also did a lot of quality assurance with the levels as well as the other interns races.

  • Lead Artist at Pixle Flame Studios
    Melbourne, Australia
    June 2017 - November 2017

    https://emilygamedev.itch.io/whimsical-wares

    I was the Lead Artist on a student game called Whimsical Wares a little app game about running a shop and trying to keep it running without gong broke from taxes.

    Whimsical Wares is a store simulation game for single player on Android & iOS. The aim of the game is to give the roaming Tax Collector his due, while maintaining a successful and thriving store. To do this, you have to ensure that your shelves are always stocked, lest you anger your customers. You collect stock for your store by sending adventurers out, who return with goods and produce you can sell.